The developer really needs to just stop messing around with RAGs version updates and focus everything on the TWINE conversion. Even with the newest update eventually things bug out and corrupt for reasons you will never understand why. Just clicking on a slave and selected a training assignment might hardlock RAGs after a few months and it gets very old fast.
The TWINE version is progressing very well, and we can expect a semi-stable TWINE version by the end of the year, according to Bedlam's Patreon.I think the reason why they are still updating the RAG's version is due to the inherent flaw with monthly support platforms like Patreon. People expect periodic content, and Bedlam also gets commissioned to put peoples OC's into the game.
I do agree that the twine version would open the way for modding and much more fleshed out content, and the game would have a strong basis to almost become the next Free Cities.
On a tangent if anyone is willing to spoil the Moon Assignment in Thornspire (and possibly anything after that), I would greatly appreciate it, I can't deal with the tedious trial and error of constantly retrying it.
I also noticed that Bedlam mentioned there being a unique trait and aspect only unlockable from the Succubus in the City assignment, and that "you will have to make things very difficult for yourself to get it", if anyone has figured that one out it would be interesting to know.
Unless you have a save before whatever cause the corruption you have to start again. This is the problem with RAGs. No Haven pushes RAGs to the limit of what it can do and save state corruption is inevitable. This is why I've both given up on playing it and being a patreon of Bedlam which I was for a long time because the only solution is to focus all their efforts on the conversion but they continue to develop the RAGs version as well because other patreons pressure them to.So my two saves got the hang on the same month 23 day 16, anyone can get past that month?
No the second run was new start. Oh I see, I guess going to wait for further update then, thanks for answer.Unless you have a save before whatever cause the corruption you have to start again. This is the problem with RAGs. No Haven pushes RAGs to the limit of what it can do and save state corruption is inevitable. This is why I've both given up on playing it and being a patreon of Bedlam which I was for a long time because the only solution is to focus all their efforts on the conversion but they continue to develop the RAGs version as well because other patreons pressure them to.
No haven has simply outlived the system it was using because it started as something long before Twine and Renpy where a thing ( though I don't think you could do No haven on Renpy).
Ultimately your choice is to play it as long as you can enjoying it before each corruption happens or put it aside to see if the Twine version ever does come to pass (And isn't just as buggy).
Does save scumming cause save corruption ?Unless you have a save before whatever cause the corruption you have to start again.
No idea. I do know that letting your computer go to sleep with it open and then continuing to play and saving can generate a corrupt save state.Does save scumming cause save corruption ?
I had an issue - I was save scumming just loading the game without closing RAgs, to get a good corruption result, and it eventually started doing funny shit, as in, pact of damnation wouldn't process, would just output empty line ~ no effect. So I'm assuming something was breaking.I haven't had issues with save scumming other than the memory leak.
It means there's currently an active mission which could reward you with slavers or slaves.Can someone tell me what is the meaning of 'potential slaver' and 'potential slave' in the game.
Most of the submissive content is descriptions. There are no "bad ends" unless you count switching encampment leader. Depends on how much you identify with the encampment leader I guess. There's Ensnared Rose, a bunch of missions with specific sub descriptions, and encampment interaction that can yield sub content.I have two questions for anyone kind enough to answer. First is how much content is there for a submissive main character playthrough? I know that there are certain missions that are affected but does it matter around the camp, or is it just give you a chance at a bad end? Also does taking the super negative trait possessed do anything meaningful in the game? The description says you will lose control over your actions but I don't know what, if anything, that means. Thanks for any help saving me from my constant habit of remaking characters.
As well as what was mentioned above, possession also randomly stops you from engaging in whatever nighttime activity you were doing, and makes the aforementioned encampment interactions much more likely, with new textI have two questions for anyone kind enough to answer. First is how much content is there for a submissive main character playthrough? I know that there are certain missions that are affected but does it matter around the camp, or is it just give you a chance at a bad end? Also does taking the super negative trait possessed do anything meaningful in the game? The description says you will lose control over your actions but I don't know what, if anything, that means. Thanks for any help saving me from my constant habit of remaking characters.
If you don't mind some things breaking you can trigger the game over and continue playing. That will break something in the game and allow you to next day while you're gone even without proper planning (that would otherwise allow you to do the same thing, if not for just a few days)I wish this game made it so your second in command was able to assign missions if they were in the camp and you were out. I want to have a bad ass adventurous leader but unless your able to line up your mission days you'll end up with people just lazing around and you can't do anything about it. What's even the point of a second in command?
Available slavers will attempt to recapture runaway slaves even without being told to do so when the encampment leader is away.I wish this game made it so your second in command was able to assign missions if they were in the camp and you were out. I want to have a bad ass adventurous leader but unless your able to line up your mission days you'll end up with people just lazing around and you can't do anything about it. What's even the point of a second in command?
Right unless I've messed something up that got missed in testing. this will be the public release, and at last we all get to move on from 95.