Not as good as Hasumi honestly, but still really good. I love these styles of game where there is platforming, combat, combat H scenes where you get debuffs etc. and gradually grow more corrupted but have a chance to get away. Something about guiding my MC and trying to keep her safe while she gets defiled and weakened is amazing. I love picturing myself as her and wondering how she feels or what she is going through.
I want to write this review mainly in the hopes the dev sees it and takes a few key points away. But also for any users curious about playing it. There will be spoilers about some content. This will be some "dream list," I am a programmer and I know how much work this shit takes so I realize getting everything you want isn't possible but I'm throwing it out there anyway.
Potential Players:
Consider grabbing the "diffuclty mod" I edited my save to be Very Hard difficulty right off the bat because I found escaping sex too easy, thus I'd never get any debuffs. I want to earn those debuffs by losing not on purpose. And the difficulty mod will make it so each time you get captured you get less able to resist. Eventually you have no choice and fight as you might your enemies will bring you to orgasm.
Dev:
1) More debuffs next time, or add more to them: I feel like these were minor annoyances at best. There is a hint of something really special with the Oni Mother Bug where suddenly old enemies have a new interaction. I don't know that it did anything in this regard in the code, but I at least roleplayed that my MC had a harder time resisting the suckling bugs after obtaining this debuff. Giving in to their suckling and nurturing them against her will. I wish this was explored more. That each debuff had more stages to them or developed/worsened over time. And that other debuffs worked more like this.
The parasitic mizuchi was great but only having one element to it made it get old really quick for eg.
I wish there were a few more debuffs in general too.
2) More animation variety: I wished each scene had more variety. I liked that some enemies had different animations if there were multiple of them, but I wish there was a "randomness" to it as well. Sometimes an enemy does this, sometimes they do that etc. Perhaps you only get a debuff if they put it in a certain spot for eg.
3) More MC H stats and internal dialog: This one is a niche of mine as I like to know what the MC is going through or feeling. Some games have an H stats page where you get internal views, development levels, perhaps thought bubbles about the state they are in. I'd love to see this with the varius debuffs (think a cross section of her womb with the mizuchi wriggling around inside it and her body portrait being hot and flushed when inflicted, omg so hot).
4) More outfits: I didn't really get the clothes mechanic in this game, it really only affects one enemy, and otherwise is visual. I wish there were a way to equip different pieces of clothing at least for visual effect if not any gameplay reason. I love outfits and hachina would look so pretty in different outfits.
5) More enemies: I feel like the amount was okay, but toward the end of the game I wished there were just a few more to discover. The learning about them and what their debuffs are was a great feature. I just wish it had a bit more gameplay relevance. Like only by defeating them and gaining full knowledge can you learn to cure their debuffs. Maybe if there was more animation variety and more to the debuffs the amount of enemies wouldn't matter as much? Not sure.
6) Setting and character: Were great! Wanted to give praise for how pretty Hachina is, and how wonderful the fantasy feudal setting was.
I want more, more more more. More of this game, or at least this style of game, but definitely more of this setting and character. Hachina is so pretty and sweet!
PS. I love that she had smaller breasts, I'm a small tits person and it isn't as common. Debuffs that made tits bigger or larger would be cool to cater to both crowds.