Oh well. Let me state first that i never enslaved the sister so what i write is an educated guess.(I always recruit and corrupt her before)Any advice for Temple Takeover? I enslaved the sister and she has advanced lesbian and dominant training but it keeps saying she isn't ready to betray them yet.
What do I need to do?
Ok, define corrupt. I have a corruption mage in camp, what specific trait does she need?Oh well. Let me state first that i never enslaved the sister so what i write is an educated guess.(I always recruit and corrupt her before)
First and for most:if the betrayal has trait requirements stated in game then make sure you reach it.
Second if the enslaved sister is too much of a sub then she is unusable.(ob training crits + norm dom training probably your problem)
It is the very reason i never go down this road.
All be it may be it is one of the many bugs Bedlam has in this game.
I do hope i helped if only a tiny bit.
It is stated in game... not need but traits that gives advantage.Ok, define corrupt. I have a corruption mage in camp, what specific trait does she need?
Thanks, but when I try to run the game I always get this issue:You need RAGS then start it go file in it and choose open new game and pick this one.
Rags needs Microsoft net 3.5.1Thanks, but when I try to run the game I always get this issue:
System.IO.FileLoadException: Could not load file or assembly 'System.Data.SqlServerCe, Version=3.5.1.0, Culture=neutral, PublicKeyToken=89845dcd8080cc91' or one of its dependencies. The located assembly's manifest definition does not match the assembly reference. (Exception from HRESULT: 0x80131040)
What can it be?
I fear it's more like he never really tried. He seems to know jack shit about proper coding and development, so what should be his best quality (actually trying to deliver stuff in a timely manner, unlike so many Patreon milkers who delay releases for months because they have to rework everything for basketball reasons, then refine it for another eternity because... playoffs, I guess?) becomes something of a negative.Man I just played the new Twine Version and I am now convinced that the creator is absolutely incapable of creating a good game.
Yep, he reminds me of old timers, who don't want to learn something new or improve their skills even if it is needed. Fort of chains was such a fresh air. Someone who actually knows how to make a game makes one, sadly there wasn't the community support needed to flesh out and balance the game. But fort of chains Ui and gameplay features combined with No Haven writting quest and scope would be a dream come true.I fear it's more like he never really tried. He seems to know jack shit about proper coding and development, so what should be his best quality (actually trying to deliver stuff in a timely manner, unlike so many Patreon milkers who delay releases for months because they have to rework everything for basketball reasons, then refine it for another eternity because... playoffs, I guess?) becomes something of a negative.
He really needed to stop the "just churning out RAGS stuff" cycle years ago, when RAGS was already well past its least-terrible-before date, to focus on learning to properly work with (not necessarily) Twine and actually step up his game with the conversion. But no, the one guy with a blatantly obvious perfectly good reason to suspend the release cycle for a couple of months wouldn't
also wasnt alot of tags and everything was just shallow but man i wish fort of chains took offYep, he reminds me of old timers, who don't want to learn something new or improve their skills even if it is needed. Fort of chains was such a fresh air. Someone who actually knows how to make a game makes one, sadly there wasn't the community support needed to flesh out and balance the game. But fort of chains Ui and gameplay features combined with No Haven writting quest and scope would be a dream come true.
Well, the devs kind of abandoned; i know it's open source but you can't expect a community to pick it up and keep developing it before you formed a community with the game.also wasnt alot of tags and everything was just shallow but man i wish fort of chains took off
I don't know if I'd even give him full credit on the 'churn out RAGS stuff'. From what I recall about this development he's been on version .9 for eons, adding nothing but extremely minor '1-2 CG + a couple new quests' updates over and over. Major gameplay features are still unfinished, and the long promised Twine conversion is only now getting finished and is apparently still incredibly rough. Yeah he didn't go radio silent for months like some Patreon devs, but he definitely did the bare minimum to milk those subs for longer than he should have.I fear it's more like he never really tried. He seems to know jack shit about proper coding and development, so what should be his best quality (actually trying to deliver stuff in a timely manner, unlike so many Patreon milkers who delay releases for months because they have to rework everything for basketball reasons, then refine it for another eternity because... playoffs, I guess?) becomes something of a negative.
He really needed to stop the "just churning out RAGS stuff" cycle years ago, when RAGS was already well past its least-terrible-before date, to focus on learning to properly work with (not necessarily) Twine and actually step up his game with the conversion. But no, the one guy with a blatantly obvious perfectly good reason to suspend the release cycle for a couple of months wouldn't
Fort of Chains had pretty underbaked and shallow gameplay mechanics and was lacking in any kind of decent writing. Sure, it had a ton of potential, but it didn't even come close to realizing it before it died in its infancy.He seriously must have been sweating bullets when Fort of Chains showed up, someone taking his concept and doing it ten times better. Such a shame that dev just lost interest in the project.
What made it lack any kind of appeal even remotely in comparison was how it really just didn't have transformation content for the most part, and outside of basic slave/bdsm stuff which is mandatory for the concept, it had pretty much nothing. It also didn't seem to have much variety in race or anything like that, say what you want about No_Haven it doesn't neglect variety of content or possibilities. If you have a specific desire for a band of Dwarven dickgirls to subjugate all elves into depraved sex slaves, you can do it, though like everything else you set out to specifically do in No_Haven it largely comes down to, at times, weirdly designed buggy RNG.Fort of Chains had pretty underbaked and shallow gameplay mechanics and was lacking in any kind of decent writing. Sure, it had a ton of potential, but it didn't even come close to realizing it before it died in its infancy.
Oh wow, I have been playing for several years and I had not noticed this event and although now that I have done it I have realized that it is not canon in its history since when we play with Severina as a slaver in her notes "kiki tsing" says that She would like to see her degrade, that is, when she is a student, Sev and we return her, she suffers that degradation and Kiki is there to see that event but apparently it doesn't happen. They are small details that enrich the story, I would like to know more about Rinhard Dreamborn. My favorite story is Thornspire and the history of the drow, which I find very interesting.Severina has a special outcome when you take her back to her school and also later a unique assignment about her background.