you guys played with slave driver/strict supervisions yet? curious how effective it is compared to the standard Faith builds.
What do you mean by
standard Faith build?
As for Slave Driver, I only tested it out a tiny bit, but so far it appears that your slaver gets
everything from their assigned slave during assignments. It's not just their traits either, like the description says, but it's also their aspects, their clothes. Even if you gave them the sensitive throat enhancement, which is neither a trait or an aspect, they get that as well.
With that in mind, it seems to be a potentially overpowered aspect from a min/max standpoint, since it would allow a slaver to have 9 different aspects (10 including Slave Driver) and would make it easier to have multiple rare traits. Like if you took a slaver with 2~3 magic traits and an elemental trait, and combined them with a slave with another 2 magic traits and 2 elemental traits, you would suddenly have a slaver with like 4~5 magic traits and 2~4 elemental traits. You would be able to combine armor which gives bonuses on marauding/defending missions, and armor that gives bonuses on seduction/infiltration missions. I'm assuming you can combine a slaver with flying and a slaver with fleet as well, which is what I was originally planning to do when I thought it was just the traits that were used.
From a roleplaying standpoint though, the aspect makes little sense. I really don't understand the developers thought process on this one. I mean, I have a trainer with the 'Dominant' trait (As is required for Slave Driver) and I gave him a slave with the 'Submissive' trait, which makes sense from a realistic/roleplaying point of view right? But the 'Submissive' trait is a disaster on certain slave training assignments, so now that slaver is actually worse off than before lol. To actually make the most of this aspect, I'll have to assign a dominant slaver a slave that isn't submissive, and has mostly the same traits but different aspects. It's just weird. Weird and a lot of work.
Uh... what is the standard Faith build?
I have played a SD/SS build. I don't think it's worth the effort, even if it is wildly effective for your encampment leader. But in order to get the most events to fire each night, I usually keep the encampment leader in the camp, which limits the amount of usecases for SD/SS.
Are there any good events besides your slavers offering to teach another a trait? I usually just fob my slavers off when they approach me since all they ever seem to want is gold or time off lol.