So, I've known about this for a little while, but frankly I was too lazy to really dive into it further, but this thread keeps getting so much attention, that my interest in the game is quickly renewed. Every time I think I'm out, they keep pulling me back in! Actually, it's amazing how much detail and minor hidden things there are in this game. But anyway, back to what I was going to say.
This game has sequence breaking. It's not perfect in it's execution, but it does seem to be intentional. For instance, using the methods I will show in a bit, you can actually skip the first 2 Bosses.
However, doing so seems to disable all of the alien eggs place throughout the game. This wouldn't happen unless Grimhelm specifically programmed it that way, as you
normally can't even view an egg, until sometime after the first Boss.
Anyway, just like in the game that it attempts to heavily copy (Super Metroid), this game has wall jumping, and it's doable without an upgrade, although it very janky. Actually, it might be more accurate to say that certain parts of the wall "fit together" in a way that creates an invisible edge you can momentarily step upon (probably because of the Unity tileset Grimhelm designed), and then quickly jump off of. As far as I know, you need the Double Jump to perform this. Honestly have not tried without it, as the Double Jump is gained pretty early on, and you have to pass it right before you can start using it for this trick.
156_163_146_167 TheNextOne I feel like you two would have the most interest here, based on past posts I've read from you both. I'm editing my map, for quick reference, for those who are interested in this.
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