- Jun 8, 2020
- 85
- 69
Mothafacka you better be lyin' cuz if that ain't true I'm gonna dox you and then I'm gonna go Samuel.L.Jackson on yo assThe dev died last year in car accident, he was a close friend
Mothafacka you better be lyin' cuz if that ain't true I'm gonna dox you and then I'm gonna go Samuel.L.Jackson on yo assThe dev died last year in car accident, he was a close friend
Don't worry - I don't intend to turn this game into a soulslike (although admittedly some of their design choices could be inspiring, come to think of it). If anything, I'm trying to make the game *less* attrition-based, so players don't have to worry about waiting around as much - I intend for all players to be able to go at their own pace.Please do not turn a pron game into a soul-like game
Challenging is okay, just don't force it to make it too hard. The first encounter with xeno is probably dramatic to most people because it's like a difficulty jump just happen at that moment.For the most part, these edits will keep things as casual as always. But injecting a bit of tension into xeno encounters is probably a good thing imo - they're *meant* to be kind of dramatic, I think. Getting jumped and overwhelmed by a bunch of xenos could be kinda exciting, don't you think?
Speaking of mod, so far, we have like a lot of gameplay mod, which make me think that the graphic / art department of this game also need some love too.slut it up
I do like this version a little bit more, but I still prefer the holding shift while attacking to start a scene and then dealing damage from that scene kinda gives you a second way to play then just swing at everything but this way is pretty good as well makes it harder but if you lose you can revive without ending in a complete crutchThis next version is building on the previous, and based on Kmod_VerPregnancy1ControllerKingJulien.
Along with some more experimental alterations, essentially all changes from the other mod are found here - although they all have notable interactions with the Pregnancy mechanic. Resurrection, for one, is a lot more dangerous here, as being caught with a low Contraceptive value can end your game. To slightly compensate for that, you can now Resurrect while pregnant, although I'd suggest not bothering if your game-over timer is near-zero (I also increased the timer length for now, so it's a bit less stressful to deal with.)
And as a slight kicker, you regen 10% max health whenever you get inseminated by a non-boss enemy (basically, anything that could get you pregnant), which might make it sliiightly more appealing to allow "risky sex".
Mana regeneration scaling is slightly more involved - you have slightly lowered mana regen overall, but you scale more strongly with max mana, so if you put a decent chunk of your level-ups into INT you might find yourself with far higher mana regen than you could in vanilla.
Likewise, your base weapon attack damage is cut to just 25% of what it would be in vanilla - although you now scale much more strongly with STR, making it a useful stat, even lategame! Moreover, your damage dramatically increases at high Arousal and low Contraceptive - at 100% Arousal and 0% Contraceptive, you'll have up to a 175% damage modifier compared to vanilla (which is 7x your base weapon damage in this mod), plus the extra from STR if you invested in it! So, if you're willing to risk it, you can absolutely blow through enemies if you so choose. For now, health potions slightly reduce your Contraceptive value so you can try the new multipliers out, but that will be removed in the future.
(I plan on organizing any future modifications on this post, so they're easier to find and I don't spam up the thread!)
(Future plans - Higher level cap, more in-depth scaling, allow CParts to convert into potions when at full Contraceptive value? , additional mechanics for being unclothed (that befit a "riskier" playstyle - higher damage and movespeed? Maybe the Blood Skull provides Mana when clothed and Health when not?), more tactical combat, scarier enemies, deeper impregnation mechanics and interactions? (create costs and benefits of being a "breeder"?), optional records/counter for sex acts, stamina mechanics?? (but in a way that preserves sequence-breaking techniques.) additional dialogue?)
This mofo is so buggy that it actually hampered the development of KMod. So buggy that me and my friend had to resort to not have any sex scene dialog for facehugger.There's also an unexpected interaction involving Facehuggers and extremely high Aphrodisiac levels that I'll be sure to fix.
Well, you're not the first person to ask. Game is made in Unity, and if you want an Android version of the game you'll practically have to build everything from the ground up, unless Grimhelm himself rises from the dead to make onecan someone PLEASE make an Android port/version of this game? I've searched the entire internet. IT WOULD BE SOO AWESOME TO HAVE AN ANDROID VERSION OF ALIEN QUEST EVE!
as a long term project, it might be possible to partially import graphics and animations from other Grimhelm works? I feel like there's a relative lack of artists when compared to amateur programmers, especially when it comes to imitating existing styles lmaoSpeaking of mod, so far, we have like a lot of gameplay mod, which make me think that the graphic / art department of this game also need some love too.
Only one can do that is the game creator itself.can someone PLEASE make an Android port/version of this game? I've searched the entire internet. IT WOULD BE SOO AWESOME TO HAVE AN ANDROID VERSION OF ALIEN QUEST EVE!
Not really possible unless go for the unity injector route, which I have no idea how to make mod base on itas a long term project, it might be possible to partially import graphics and animations from other Grimhelm works?
0.98 is missing quite a lot of compared to the finished 1.01 version, you're better off trying to fiddle with the resolution and graphics quality.Hi! Does anyone happen to have version 0.98. The latest version has a very strong drop in fps.
Recommend using save editor to edit the unspent skill point, then put skill point on everything but ATK.Is there anyway to play kmod with the cheat mod also installed, just want to speed blitz sections of the game, while also seeing things in my pace
Oh okay how do I get a save editor?Recommend using save editor to edit the unspent skill point, then put skill point on everything but ATK.
Oh okay how do I get a save editor?
At the moment I have to work from a laptop. And about the version, I remember exactly that 0.98b is almost no different from 1.0. So I would be very grateful if anyone has it.0.98 is missing quite a lot of compared to the finished 1.01 version, you're better off trying to fiddle with the resolution and graphics quality.
If that's not enough, maybe your toaster is in need of an upgrade .